This article we will introduce the Shaiya online Hunter -- Archer skills. Hoping that will help the Shaiya players. If you have more good advice and skills, please leave your comment.
Enhanced Skills
1. Physical training
Grade 1: Increased physical activity through permanent physical defense of 9.
Grade 2: Increased physical activity through permanent physical defense of the 18.
Grade 3: Increased physical activity through permanent physical defense of the 27.
2. Arch type weapons specialists
Grade 1: Permanently increase the arch type weapons attacks of 5.
Grade 2: Permanently increase the arch type weapons attacks of 12.
Grade 3: Permanently increase the arch type weapons attacks of 20.
3. Throwing type weapons specialists
Grade 1: Permanently increase the crossbows, javelin type weapons attacks of 5.
Grade 2: Permanently increase the crossbows, javelin type weapons attacks of 12.
Grade 3: Permanently increase the crossbows, javelin type weapons attacks of 20.
4. Relaxation
Grade 1: Sit down and rest when permanent physical enhance the value of magic, restore vitality value of every three seconds to increase the maximum 4%.
Grade 2: Sit down and rest when permanent physical enhance the value of magic, restore vitality value of every three seconds to increase the maximum 6%.
Grade 3: Sit down and rest when permanent physical enhance the value of magic, restore vitality value of every three seconds to increase the maximum 8%.
5. Language proficiency
Grade 1: Permanent camp can understand each other's language 30 percent of translation skills.
Grade 2: Permanent camp can understand each other's language 60 percent of translation skills.
Grade 3: Permanent fully understand each other's language translation skills camp.
6. Speed-Up Arch weapons
Grade 1: Permanently increase the arch type weapons attack speed.
7. Speed-Up throwing weapons
Grade 1: Permanently increase the crossbows, javelin type weapons attack speed.
Grade 2: Permanently increase the crossbows, javelin type weapons attack speed.
8. Backpack Upgrade
Add 1 slot in your inventory per level
Make links to: Shaiya gold and Shaiya power leveling
Use the links and you will go to the related page and check the cheap price.
Basic Skills
1. Retarder
Grade 1: Reduce speed and attacks the moving target speed, sustained six seconds, shooting 70 percent. Consumption SP110, MP20
Grade 2: Reduce speed and attacks the moving target speed, sustained nine seconds, shooting 80 percent. Consumption SP210, MP40
Grade 3: Reduce speed and attacks the moving target speed, lasted 12 seconds, shooting 90 percent. Consumption SP320, MP40
2. Precision Shooting
Grade 1: Improve their shooting hit rate of 5%, sustained for five minutes. Consumption SP5, MP60
Grade 2: Improve their shooting shooting 12 percent, continuing five minutes. Consumption SP20, the MP144
Grade 3: Improve their shooting shooting 21 percent, continuing five minutes. Consumption SP45, the MP400
3. Shooting Training
Grade 1: By strengthening muscles increase its own range of 3 m, sustained five minutes. Consumption SP5, MP65
Grade 2: By strengthening muscles increase its own range of 4 m, sustained five minutes. Consumption SP15, the MP140
Grade 3: By strengthening muscles increase its own range of 5 m, sustained five minutes. Consumption SP30, the MP244
4. Aim
Grade 1: Lower goal shooting defense of the 25, sustained 30 seconds, during the bow and arrow, and other long-range weapons attacks could increase damage, and the success rate to 80%. Consumption SP35, MP5
Grade 2: Lower goal shooting defense of the 50, sustained 30 seconds, during the bow and arrow, and other long-range weapons attacks could increase damage, and the success rate to 80%. Consumption SP85, MP25
Grade 3: Lower goal shooting defense of the 70, sustained 30 seconds, during the bow and arrow, and other long-range weapons attacks could increase damage, and the success rate to 80%. Consumption SP85, MP25
5. Accurate Attack
Grade 1: Ignoring each other's agile and accurate physical attacks and shooting attacks, continuing 30 seconds. Consumption SP80, MP35
Grade 2: Ignoring each other's agile and accurate physical attacks and shooting attacks, continuing 40 seconds. Consumption SP115, the MP115
Grade 3: Ignoring each other's agile and accurate physical attacks and shooting attacks, continuing one minute. Consumption SP150, the MP150
6. Doom(only Archer)
Grade 1: The goal of around 10 m and the enemy lucky value decreased 15, sustained 30 seconds, the success rate of 100 percent.
Grade 2: The goal of around 10 m and the enemy lucky value decreased 35, sustained 30 seconds, the success rate of 100 percent.
Grade 3: The goal of around 10 m and the enemy lucky value decreased 55, sustained 30 seconds, the success rate of 100 percent.
7. Passivation (Only Hunter)
Grade 1: The goal of slow, reducing Agile 15, sustained 30 seconds, the success rate of 100 percent. Consumption SP110, MP20
Grade 2: The goal of slow, reducing Agile 35, sustained 30 seconds, the success rate of 100 percent. Consumption SP210, MP40
Grade 3: The goal of around 10 m and the enemy slow, reducing Agile 55, sustained 30 seconds, the success rate of 100 percent. SP320, MP40
Special Skills
1. Striker Oratorios
Grade 1: Improve overall team up shooting attacks and the firing of Defense 7. Around 100 m enjoy continued for 10 minutes. Consumption SP85, MP95
Grade 2: Improve overall team up shooting attacks and firing defensive 14, Around 100 m within the member may enjoy continued for 10 minutes. Consumption SP210, the MP220
Grade 3: Improve overall team up shooting attacks and firing defensive 39, Around 100 m in the member may enjoy continued for 10 minutes. Consumption SP330, the MP400
2. Target shooting
Grade 1: A basic attack on the target of additional 10 hurt, accuracy of 100%. Consumption SP45
Grade 2: A basic attack on the target of additional 92 hurt, accuracy of 100%. Consumption SP95
Grade 3: Basic attacks on the target, causing additional 208 injuries, the accuracy of 100%. Consumption SP205
3. The rapid strengthening potential
Grade 1: When the value of life is less than eight percent, every three minutes automatically bring out the potential of speeding up move speed, deadly shooting attacks raise rates 8 percent, continuing 30 seconds.
Grade 2: When the value of life is less than 10 percent, every three minutes automatically bring out the potential of speeding up move speed, deadly shooting attacks raise rates 15 percent, continuing 30 seconds.
Grade 3: When the value of life is less than 10 percent, every three minutes automatically bring out the potential of speeding up move speed, deadly shooting attacks raise rates 15 percent, continuing 30 seconds.
4. Absolutely Shooting
Grade 1: Ignoring the enemy defense of the greatest physical lower value of 10%, only on the enemy's role effectively. Consumption SP230
Grade 2: Ignoring the enemy defense of the greatest physical lower value of 15%, only on the enemy's role effectively. Consumption SP370
Grade 3: Ignoring the enemy defense of the greatest physical lower value of 20%, only on the enemy's role effectively. Consumption SP550
5. Hunting Network
Grade 1: Set up by the naked eye does not see the trap to 2 m in the enemy 1000 injury, a trap must be set, the last three minutes, with some monster resistance. Consumption SP80, MP60
Grade 2: Set up by the naked eye does not see the trap to 2 m in the enemy 1500 injury, a trap must be set, the last three minutes, with some monster resistance. Consumption SP100, MP80
Grade 3: Set up by the naked eye does not see the trap to 2 m in the enemy 2000 injury, a trap must be set, the last three minutes, with some monster resistance. Consumption SP140, the MP120
6. Magic corrosion
Grade 1: Close weapons use, depletion magic of the greatest magic of the other side to reduce the 50% of the enemy (Out of use with monster).
Grade 2: Close weapons use, depletion magic of the greatest magic of the other side to reduce the 70% of the enemy (Out of use with monster).
Grade 3: Close weapons use, depletion magic of the greatest magic of the other side to reduce the 90% of the Enemy (Out of use with monster).
7. Shooting shocks
Grade 1: Twice the basic attacks caused injury, while Vertigo five seconds of each other of firing. Consumption SP1230, the MP570
Grade 2: Three times the basic attacks caused injury, while Vertigo five seconds of each other of firing. Consumption SP1500, the MP750
8. Pandora's kiss
Ultimate lv 60 Skill: Reduce 88% Life of enemy (Out of use with monster)
We quote this article from the shaiya forum. Credits to ShaiyaGamer. The original article is here..
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