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Diablo 3 Team Answers Questions at BlizzCon Panel Members of the Diablo 3 team gathered on the main stage at BlizzCon for a Q&A session with fans who were eager to learn as much as possible about the upcoming game. The panel was held after the announcement that the monk is the fourth class and players got the chance to try out the demo on the floor.wow gold The team members on the panel were Game Director Jay Wilson, Lead Programmer Jason Regier, Senior Game Producer Steve Parker, Art Director Christian Lichtner, Lead World Designer Leonard Boyarsky, Lead Level Designer Dave Adams, Game Designer Michael Chu and Lead Sound Designer Joseph Lawrence.wow gold Keep reading after the jump for a point-by-point summary of the Q&A. One of the answers that received the most applause was a comment that all items in Diablo 3 will drop on a per-player basis. This means a boss will drop loot for every player in the game, but you can only pick up your own items. This will keep other players from stealing your loot. Everyone knows a big problem in Diablo 2 was item duplication. They’re learning from Diablo 2 and trying to make Diablo 3 as hack-free as possible. You’ll have to play the game to see if Tyrael is being brought into Diablo 3. wow gold The PvP system hasn’t been announced yet, but Diablo 3 is going to support PvP more than any of the previous games did. The team wants to provide direct support to the big dueling community. They don’t intend to support the going hostile system from previous games. wow gold The team wants to make sure you’ll be able to join your friends instantly and easily, unlike the giant list of games populated in Diablo 2. The visual form for this in Diablo 3 will be determined once the team sees how the new Battle.net is implemented in StarCraft 2. wow gold The skill system in Diablo 3 doesn’t need synergies in the same way they were used in Diablo 2. Players still need customization options, so they’re looking at easier to understand synergies or something more appropriate. Quests in Diablo 3 will give you a lot of room to grow and explore. The team is trying to deliver interesting story and gameplay, which they feel is shown in the gameplay demo. A fan asked if we’ll see the monk using Hadouken, and Wilson said, “I wouldn’t discount anything, but at this time I can’t say.” The key for replayability will be randomized environments, monster locations, events, items and so on. If they have magic find in Diablo 3, they’re not going to let it drive any class. Also, the content should be a compelling reason to replay the game. Wilson said it’s their job to make sure the fastest way to progress through the game is also the most fun. wow gold They want to make the world feel livable, so just because a class isn’t playable doesn’t mean it won’t be seen in the game. The question that was asked involved necromancers, and there is indeed a necromancer in the demo. Diablo 2 is currently at patch 1.13 and a player asked if any new content will be added to ease the transition to Diablo 3. The Diablo 3 team doesn’t work on the Diablo 2 patches, so the members didn’t want to speak for the Diablo 2 patch team since they weren’t in attendance at the panel. They wouldn’t discount the possibility that you may run into somebody like a paladin who was part of Diablo 2. They have long-term plans for that cast. They definitely want to have a hardcore mode in Diablo 3, although nothing specific is planned. They’re open to ideas. Wilson explained how eight players in Germany played through Diablo 2 up to Hell difficulty with naked characters and no town support. This post was written by szmcs090925
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