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Home News Artikel Tipps Downloads Videos Bilder Community My Gameswelt Feeds Allgemeine InformationenSpielinfos News Artikel Tipps Downloads Videos Bilder Leserwertung Titel: World of WarCraft System: Entwickler: Blizzard Entertainment Publisher: Vivendi Games Genre: Online-Rollenspiel USK/PEGI: Ab 12 Jahren / - Spieler: Offline: - / Online: beliebig Release: 11.02.2005 Off. Seite: Hier klicken Watchlist: In Watchlist eintragen Games direkt downloaden! Woanders günstiger? World of WarCraft - News 17.09.2009 - Juergen Siegordner Neues L?sungsbuch von Data Beckerwow gold Auch mehr als fünf Jahre nach seiner Ver?ffentlichung ist World of Warcraft das beliebteste Massen-Multiplayer-Online-Rollenspiel. Noch immer sto?en kontinuierlich neue Spieler hinzu, um mit den mehr als 11 Millionen spielenden Online-Helden gemeinsame Abenteuer zu erleben. Doch für Neulinge ist der Einstieg nicht immer einfach. Damit auch Einsteiger und Gelegenheitsspieler mit den vielen erfahrenen Spielern mithalten k?nnen, hat Data Becker nun einen neuen Reiseführer fürs WoW-Universum mit vielen Tipps & Tricks für den Einstieg und schnelle Erfolgserlebnisse ver?ffentlicht.wow gold World of Warcraft by the Numbers A World of Warcraft player loves few things in this world more than numbers. Stats, gold, achievements, and phat stacks of loot: numbers drive serotonin levels in the brain of any WoW enthusiast. Catering to their audience, Blizzard Entertainment Co-Founder and Executive Vice President of Product Development Frank Peace and Production Director J. Allen Brack shared some of the MMO’s real-life stats at the Austin Game Developer’s Conference. wow gold World of Warcraft has: 5,500,000 – Lines of code 1,500,000 – Art assets 33,681 – Production tasks 70,167 – Spells 37,537 – NPCs (non-player characters) 27 – Hours of music 2600 – Quests in the original World of Warcraft 2700+ - Additional quests in WoW: The Burning Crusade 2350+ - Additional quests in WoW: Wrath of the Lich King 7650+ - Quests total (how many have you finished?) wow gold 4,449,680,399 – Achievements earned by players since their implementation (this figure is already a few days old, and therefore outdated) Patches: 4.7– Petabytes (4700 terabytes) of data delivered to players through patches 126 – Different versions issued of every patch, including those streamed to players and issued as self-extracting executables Half – Of every patch’s size is audio wow gold Servers: 13,250 – Server blades running WoW servers, with a total of 75,000 – CPU cores, and wow gold 112.5 – Terabytes of RAM All the hairdryers at Wal-Mart – purchased to dry off server blades after a storm hit a server facility during Beta 5 Support: 179,184 – Bugs tracked by Blizzard (most of which have been fixed, according to the presenters) 2,056 – Game masters 340 – Employees in the billing department 2,584 – Total customer service employees International: 10 – Languages into which WoW is translated 1,724 – Employees working in international offices BlizzCon / Blizzard Events / Marketing: 28,000+ - Attendees to BlizzCon 2009 Every Blizzard employee – Still has to pay to get in to BlizzCon. Despite this, the con is still a huge loss of money for the company 100,000+ - Participants in BlizzCon 2009, including viewers of Direct TV coverage and online streams 1,604 – Official competitive events featuring Blizzard games 400 – Licensed WoW products, including apparel, plush dolls, cards, books, manga and comics 10,000,000+ - Views of World of Warcraft TV commercials (Night Elf Mohawk!) 10,000+ - Press articles featuring World of Warcraft (10,001+ now) Blizzard Online: 12,000,000+ – Battle.net accounts 900,000+ - Files on WorldofWarcraft.com When World of Warcraft launched, the company had: 60 – Developers on the World of Warcraft team 400 – Employees total Now, the company has: 4,600+ - Employees worldwide 221 – Current job openings at Blizzard 20,000 – Computers 1.3 – Petabytes of total storage 1 – Unannounced MMO being developed currently The message behind all these numbers from Peace and Brack is that operating an MMO requires far more than just game development. Servers, staff, marketing, infrastructure, and licensing make World of Warcraft much more than that dirty little secret you’re afraid to talk about at parties. This post was written by szmcs090925
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