原创 Paladin Chat, Because really we all want to be lik

2008-5-30 15:08 1177 2 2 分类: 模拟
"I did a quick scroll through (zomg stickies) and didn't really find a great
paladin thread like the warrior chat one. I'm gonna turn this into a little
debate/discussion thread on playing a paladin in case you have a paladin, are
leveling one, or are curious as to why we're always such noobs. At any rate,
after reading this thread, you will NOT think that playing a paladin is playing
the game on ""easy"" mode. I'm making this thread because I have a lot of
experience endgame as a paladin with many guilds, and I've been fortunate enough
to run with most of the uber guilds on Thunderhorn to see how they do things. As
did beep, I will begin with a breakdown of gear requirements. 1.) Endgame
Gearing I like to think of myself as a versadin. I often complain about bagspace
because I generally have to carry four sets of armor (FR, PvP, Healing,
Tanking). A while back I took a look at all my +int, +heal and what not and sold
a lot of my cloth armor in favor of a larger mana pool. So I'll break this into
four parts. a.) Fire Resist - Paladins will need about 200 fire resist for the
fire bosses of MC, which basically means Rag. Because we carry a nifty +60 aura
in our pocket, all we have to do is get up to about 140. Higher is better, but a
lot is sacrificed and we don't need to crank Dark Iron gear for Rag so much. I
still carry four pieces of Thorium Armor with some intellect bonuses on it. This
is great general purpose resistance gear and I HIGHLY reccommend purchasing a
few pieces, at least ones that you can put a +int on. MC is fire dmg, AQ is
nature dmg, Naxxramas will likely be shadow, and let's not forget that we have
Northrend and Karazhan cooking up (frost and arcane). Further, frost and arcane
damage seem to have a better resistance %/point than fire, so with only about 85
arcane resist I am resisting 80-90% of what Shazz throws at me. Back to the
point.


The Royal Seal of Eldre'thalas is crucial. +10 FR and +22 healing is critical.
If you're an engineer, invest in a Fire Reflector. If not, Ward of the Elements
is part of your Onyxia key chain and also useful. I find myself using my Elder
Magus Pendant for all FR fights except Vael, where I use my Drakefire Amulet.
And my Wildfire Cloak has a +7 FR on it, but I find the +5 all resist on my Hide
of the Wild is a better general purpose cloak (and I don't wanna lose +42
healing). Grind rep with Argent Dawn. +5fr to shoulder is also helpful. 2.)
PvP/Damage gear - Paladins CAN do a lot of burst damage if they're geared for
it. We're EXACTLY like warriors when it comes to attack power rating: Level * 3
+ Strength * 2 - 20. So more strength = more damage. More agility = more crits,
and if you have Vengeance, more crits = more time with the bonus damage buff.
However, you sacrifice your mana pool for this, and as a result you find
yourself riding on Seal of Command, which is mana expensive, and then on Seal of
Righteousness, which doesn't boost damage enough. For PvP I recommend a pair of
Death Grips for immune disarm as well as +22 strength. Human Paladins have sword
and mace specialization. Stay the hell away from an Arcanite Reaper. wow gold Save your money and get
an Arcanite Champion with a crusader. You don't get the Axe Spec talent warriors
have, so you can't boost your crit chances an extra 5% like they can. Go for the
attack power over time and scale that with Seal of the Crusader for close onto
2000 AP. 3.) Tanking - Yes, paladins can tank. wow
gold
I find myself tanking in endgame more often than is usual, but anyone
who has played with me knows I can hold aggro.


Righteous Fury is the key, so you need to be landing holy damage. As a result,
post 1.10 NOTHING beats a Deathbone Set for that +mana/5 sec bonus. buy wow
gold
Wowow. I was so happy to see that. Like warriors, pallytanks wany a lot
of +defense. Deathbone proffers a TON of +defense, and a good Quel'Serrar is
handy, but honestly, Bloodlord's Defender is a better pallytanking sword. wow gold
You won't be healing yourself while tanking, and you won't be using seal of
light as much as you'd like, so build +stamina. Your holy damage spells will
take care of threat generation, just remember that you have no real snap aggro.
Intellect is important at first, but you'll blow your mana with consecrate
bombs. mp3 players A Skullflame Shield is a
good friend, but a Zulian Defender with a spilke will help with aggro generation
without worrying about that nice sheepbreaking AOE proc. Last, for all tanks I
recommend the Heroism trinket from the Warlords deck. ZOMG proctastic! 4.)
Healing - This is a long discussion. I've changed the way I heal a few times. wow gold
I was a poor healer, then I became a good healer. Now I'm a phenomenal healer
when I'm not tanking. I will assume a healing paladin has at least enough points
into holy to get Illumination, which gives you a 100% of recovering the base
mana cost of a healing spell when that spell crits.




RELATED LINKS:



http://wowhunterzone.canalblog.com/

http://wowhunterzone.over-blog.com/

http://blogs.grab.com/wowhunterzone

http://www.blogigo.de/Makepeace

http://makepeace.fyfz.cn/blog/makepeace/

http://www.perfspot.com/blogs/myblogs.asp





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