原创 Shield Slam:-aion power leveling

2009-12-28 12:40 880 0 分类: 工程师职场
Shield Slam:-aion power leveling
Block It's been a roller coaster of a year for us block tanks. We talked about block back in May, and while the basic idea of block hasn't changed (you have two stats, block rating, which determines how often you block, and block value, which determines how much damage you block when you do) block itself has had its ups and downs this year. The changes to Block in 3.2 didn't magically fix all of its issues. Even Blizzard itself said in the Q&A series that block will eventually move to a pure percentage system where the amount you block will not be a static number but rather a certain percentage of a blocked hit. This will make the stat less godly on big trash pulls (in some instances a high block tank can simply ignore trash because their individual hits will never get over his block value, especially with talents like Critical Block) while making it more effective against a boss who hits for 30k or more. (Depending on the percentages blocked, of course... too low and it's just a nerf across the board, too high and block becomes the only stat anyone cares about.) Part of the issue for warriors and block and the reason we saw so much tuning when block value from items was increased (and also the reason the amount of block value we get from strength wasn't) is that we use block as a threat stat as well as a damage reduction stat. Right now you can go play arenas and see, possibly for the first time, prot warriors in high strength or strength/BV sets running around Shield Slamming as an offensive strategy. This is subject to diminishing returns (this was put in place in patch 3.2) -
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Shield Slam: The benefit from additional block value this ability gains is now subject to diminishing returns. Diminishing returns occur once block value exceeds 30 times the player's level and caps the maximum damage benefit from shield block value at 34.5 times the player's level. What this means is that when you hit Shield Block, the amount of block value you get from the talent doesn't just scale directly to Shield Slam damage, which while a clunky solution is certainly more elegant than the 'Shield Block just adds threat to your Shield Slam, no damage' solution that was the original goal. While the doubling of block value on gear and the diminishing returns on block value for Shield Slam damage is not ideal, it's definitely better than rolling back to pre-WOTLK days.





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