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SAN FRANCISCO — Of the world’s top videogame creators, Hideo Kojima is most associated with complex storylines and cinematic sweep. Last night, in an exclusive interview at the Game Developers Conference, the author of the Metal Gear Solid series talked about where the combination of game and story seems headed. Kojima admits there’s often a conflict between the two. "I believe that even today we can only tell a simple story without really interfering with gameplay," he said in a backstage press room at Moscone Center. "But in the future I think it will almost be a requirement of all storytellers when they create games, how they can tell a more complex story without conflicting with the gameplay." Moments earlier, at a packed ceremony, the 45-year-old Kojima had been presented with GDC’s lifetime achievement award in recognition of his work at Konami, where he has spent his entire professional career. From a commercial perspective alone, his contribution has been remarkable: The four main installments of his Metal Gear Solid series have sold 19 million copies. "I don’t plan to retire just yet," he assured the audience before ticking off the things he had yet to achieve: directing a film, writing a novel — but "most of all," creating more games. A TORTOISE, lazily level basking aion in the sun, complained leveling to cheap wow gold the sea-birds of her
wow power leveling hard fate, that no one would teach her to fly. An Eagle, hovering near, heard her lamentation and
wow gold demanded what reward she would give him if he would take her aloft and float
wow power leveling her in the air. "I will give you," she said, "all the riches of the Red Sea ." "I will teach you to fly then," said the Eagle; and
aion gold taking her up in his talons he carried her almost to the clouds suddenly he let her go, and she fell on a lofty mountain, dashing
wow power leveling her shell to pieces . The Tortoise exclaimed in the moment of death: "I have deserved my present fate; for what had I to do with wings and clouds, who can with difficulty move about on the earth?' If men had all they wished, they would be often ruined. A NUMBER of Flies were yyqiang091204 attracted to a jar of honey
aion power leveling which had been overturned in a housekeeper's room, and placing their feet in it, ate greedily. Their feet, however, became so smeared with the honey that they could not
wow power leveling use their wings, nor release themselves, and were suffocated. Just as they were expiring, they exclaimed, "O foolish creatures that we are, for the sake of a little pleasure we have destroyed ourselves." Pleasure bought with pains, hurts. Kojima, who has been compared to everyone from director Peter Jackson to best-selling novelist Jonathan Franzen, seems intent on doing all three at once. His latest game, Metal Gear Solid 4: Guns of the Patriots, is renowned — or reviled, depending on your point of view — for including cinematic cut-scenes that take the action away from the player for periods approaching a half-hour at a time. An acknowledged film fanatic, Kojima enjoys in the game world an auteur status to rival Jean-Luc Godard’s in cinema. But though he has frequently discussed his ambition of turning Metal Gear Solid into a Hollywood movie, he seems aware of the pitfalls. The deep media approach to entertainment — telling stories in a variety of media in a way that enables fans to explore them as deeply as they want — has been embraced by much of the entertainment business, including game publishers
Ubisoft and Electronic Arts. But making it work is hardly a slam-dunk:
Microsoft, for example, has been noticeably silent recently about
Jackson’s Halo project.
"It really depends on the story," Kojima said. "But I do think that stories in games are really good for creating a world. If you can create a world in games, then you can kind of move things around — you can touch or break everything in games, and that can be a really good inspiration, whether for a movie or a novel."
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