原创 51单片机播放音乐程序

2009-5-3 11:11 6377 5 8 分类: MCU/ 嵌入式

以下为51单片机播放音乐简谱的函数库:


/**************************************************************************
  
          SOUND PLAY FOR 51MCU
 
                 COPYRIGHT (c)   2005 BY JJJ.
                         --  ALL RIGHTS RESERVED  --
 
   File Name:       SoundPlay.h
   Author:          Jiang Jian Jun
   Created:         2005/5/16
   Modified:  NO
   Revision:   1.0
 
*******************************************************************************/


/*说明**************************************************************************
 曲谱存贮格式 unsigned char code MusicName{音高,音长,音高,音长...., 0,0}; 末尾:0,0 表示结束(Important)

 音高由三位数字组成:
   个位是表示 1~7 这七个音符
   十位是表示音符所在的音区:1-低音,2-中音,3-高音;
   百位表示这个音符是否要升半音: 0-不升,1-升半音。
 
 音长最多由三位数字组成:
   个位表示音符的时值,其对应关系是:
    |数值(n):  |0 |1 |2 |3 | 4 | 5 | 6
    |几分音符: |1 |2 |4 |8 |16 |32 |64   音符=2^n
   十位表示音符的演奏效果(0-2):  0-普通,1-连音,2-顿音
   百位是符点位: 0-无符点,1-有符点

 调用演奏子程序的格式
   Play(乐曲名,调号,升降八度,演奏速度);
 |乐曲名           : 要播放的乐曲指针,结尾以(0,0)结束;
 |调号(0-11)       : 是指乐曲升多少个半音演奏;
 |升降八度(1-3)   : 1:降八度, 2:不升不降, 3:升八度;
 |演奏速度(1-12000): 值越大速度越快;


***************************************************************************/
#ifndef __SOUNDPLAY_H_REVISION_FIRST__
#define __SOUNDPLAY_H_REVISION_FIRST__


#include


//**************************************************************************


#define SYSTEM_OSC   11059200//12000000 //定义晶振频率12000000HZ
#define SOUND_SPACE  4/5   //定义普通音符演奏的长度分率,//每4分音符间隔
sbit    BeepIO    =    P2^6;  //定义输出管脚


unsigned int  code FreTab[12]  = { 262,277,294,311,330,349,369,392,415,440,466,494 }; //原始频率表
unsigned char code SignTab[7]  = { 0,2,4,5,7,9,11 };           //1~7在频率表中的位置
unsigned char code LengthTab[7]= { 1,2,4,8,16,32,64 };      
unsigned char Sound_Temp_TH0,Sound_Temp_TL0; //音符定时器初值暂存
unsigned char Sound_Temp_TH1,Sound_Temp_TL1; //音长定时器初值暂存
//**************************************************************************
void InitialSound(void)
{
 BeepIO = 1;
 Sound_Temp_TH1 = (65535-(1/1200)*SYSTEM_OSC)/256; // 计算TL1应装入的初值  (10ms的初装值)
 Sound_Temp_TL1 = (65535-(1/1200)*SYSTEM_OSC)%256; // 计算TH1应装入的初值
 TH1 = Sound_Temp_TH1;
 TL1 = Sound_Temp_TL1;
 TMOD  |= 0x11;
 ET0    = 1;
 ET1    = 0;
 TR0    = 0;
 TR1    = 0;
 EA     = 1;
}


void BeepTimer0(void) interrupt 1 //音符发生中断
{
 BeepIO = !BeepIO;
 TH0    = Sound_Temp_TH0;
  TL0    = Sound_Temp_TL0;
}
//**************************************************************************
void Play(unsigned char *Sound,unsigned char Signature,unsigned Octachord,unsigned int Speed)
{
 unsigned int NewFreTab[12];  //新的频率表
 unsigned char i,j;
 unsigned int Point,LDiv,LDiv0,LDiv1,LDiv2,LDiv4,CurrentFre,Temp_T,SoundLength;
 unsigned char Tone,Length,SL,SH,SM,SLen,XG,FD;
 for(i=0;i<12;i++)     // 根据调号及升降八度来生成新的频率表
 {
  j = i + Signature;
  if(j > 11)
  {
   j = j-12;
   NewFreTab = FreTab[j]*2;
  }
  else
   NewFreTab = FreTab[j];


  if(Octachord == 1)
   NewFreTab>>=2;
  else if(Octachord == 3)
   NewFreTab<<=2;
 }         
 
 SoundLength = 0;
 while(Sound[SoundLength] != 0x00) //计算歌曲长度
 {
  SoundLength+=2;
 }


 Point = 0;
 Tone   = Sound[Point]; br /> Length = Sound[Point+1];    // 读出第一个音符和它时时值
 
 LDiv0 = 12000/Speed;    // 算出1分音符的长度(几个10ms)  
 LDiv4 = LDiv0/4;      // 算出4分音符的长度
 LDiv4 = LDiv4-LDiv4*SOUND_SPACE;  // 普通音最长间隔标准
 TR0   = 0;
 TR1   = 1;
 while(Point < SoundLength)
 {
  SL=Tone%10;         //计算出音符
  SM=Tone/10%10;         //计算出高低音
  SH=Tone/100;         //计算出是否升半
  CurrentFre = NewFreTab[SignTab[SL-1]+SH];  //查出对应音符的频率  
  if(SL!=0)
  {
   if (SM==1) CurrentFre >>= 2;   //低音
   if (SM==3) CurrentFre <<= 2;   //高音
   Temp_T = 65536-(50000/CurrentFre)*10/(12000000/SYSTEM_OSC);//计算计数器初值
   Sound_Temp_TH0 = Temp_T/256;
   Sound_Temp_TL0 = Temp_T%256;
   TH0 = Sound_Temp_TH0; 
   TL0 = Sound_Temp_TL0 + 12; //加12是对中断延时的补偿
  }
  SLen=LengthTab[Length%10];  //算出是几分音符
  XG=Length/10%10;    //算出音符类型(0普通1连音2顿音)
  FD=Length/100;
  LDiv=LDiv0/SLen;    //算出连音音符演奏的长度(多少个10ms)
  if (FD==1)
   LDiv=LDiv+LDiv/2;
  if(XG!=1) 
   if(XG==0)     //算出普通音符的演奏长度
    if (SLen<=4) 
     LDiv1=LDiv-LDiv4;
    else
     LDiv1=LDiv*SOUND_SPACE;
   else
    LDiv1=LDiv/2;   //算出顿音的演奏长度
  else
   LDiv1=LDiv;
  if(SL==0) LDiv1=0;
   LDiv2=LDiv-LDiv1;   //算出不发音的长度
    if (SL!=0)
  {
   TR0=1;
   for(i=LDiv1;i>0;i--)  //发规定长度的音
   {
    while(TF1==0);
    TH1 = Sound_Temp_TH1;
    TL1 = Sound_Temp_TL1;
    TF1=0;
   }
  }
  if(LDiv2!=0)
  {
   TR0=0; BeepIO="1";
   for(i=LDiv2;i>0;i--)  //音符间的间隔
   {
    while(TF1==0);
    TH1 = Sound_Temp_TH1;
    TL1 = Sound_Temp_TL1;
    TF1=0;
   }
  }
  Point+=2;
  Tone=Sound[Point];
  Length=Sound[Point+1];
 }
 BeepIO = 1;
}
//**************************************************************************
#endif



以下为曲谱编码文件,自己可以根据规则,对照简谱编写曲谱编码表,我已经做好了一个应用程序,只需将简谱输入进去,就可以直接输出曲谱编码表,省去人工编码的痛苦。此软件作为共享软件发布,有需要的请留言,此东东绝对是搞电子设计在校大学生泡MM的巨佳手段,呵呵。


附录:


//挥着翅膀的女孩
unsigned char code Music_Girl[]={ 0x17,0x02, 0x17,0x03, 0x18,0x03, 0x19,0x02, 0x15,0x03,
                                  0x16,0x03, 0x17,0x03, 0x17,0x03, 0x17,0x03, 0x18,0x03,
                                  0x19,0x02, 0x16,0x03, 0x17,0x03, 0x18,0x02, 0x18,0x03,
                                  0x17,0x03, 0x15,0x02, 0x18,0x03, 0x17,0x03, 0x18,0x02,
                                  0x10,0x03, 0x15,0x03, 0x16,0x02, 0x15,0x03, 0x16,0x03,
                                  0x17,0x02, 0x17,0x03, 0x18,0x03, 0x19,0x02, 0x1A,0x03,
                                  0x1B,0x03, 0x1F,0x03, 0x1F,0x03, 0x17,0x03, 0x18,0x03,
                                  0x19,0x02, 0x16,0x03, 0x17,0x03, 0x18,0x03, 0x17,0x03,
                                  0x18,0x03, 0x1F,0x03, 0x1F,0x02, 0x16,0x03, 0x17,0x03,
                                  0x18,0x03, 0x17,0x03, 0x18,0x03, 0x20,0x03, 0x20,0x02,
                                  0x1F,0x03, 0x1B,0x03, 0x1F,0x66, 0x20,0x03, 0x21,0x03,
                                  0x20,0x03, 0x1F,0x03, 0x1B,0x03, 0x1F,0x66, 0x1F,0x03,
                                  0x1B,0x03, 0x19,0x03, 0x19,0x03, 0x15,0x03, 0x1A,0x66,
                                  0x1A,0x03, 0x19,0x03, 0x15,0x03, 0x15,0x03, 0x17,0x03,
                                  0x16,0x66, 0x17,0x04, 0x18,0x04, 0x18,0x03, 0x19,0x03,
                                  0x1F,0x03, 0x1B,0x03, 0x1F,0x66, 0x20,0x03, 0x21,0x03,
                                  0x20,0x03, 0x1F,0x03, 0x1B,0x03, 0x1F,0x66, 0x1F,0x03,
                                  0x1B,0x03, 0x19,0x03, 0x19,0x03, 0x15,0x03, 0x1A,0x66,
    &bsp;                             0x1A,0x03, 0x19,0x03, 0x19,0x03, 0x1F,0x03, 0x1B,0x03,
                                  0x1F,0x00, 0x1A,0x03, 0x1A,0x03, 0x1A,0x03, 0x1B,0x03,
                                  0x1B,0x03, 0x1A,0x03, 0x19,0x03, 0x19,0x02, 0x17,0x03,
                                  0x15,0x17, 0x15,0x03, 0x16,0x03, 0x17,0x03, 0x18,0x03,
                                  0x17,0x04, 0x18,0x0E, 0x18,0x03, 0x17,0x04, 0x18,0x0E,
                                  0x18,0x66, 0x17,0x03, 0x18,0x03, 0x17,0x03, 0x18,0x03,
                                  0x20,0x03, 0x20,0x02, 0x1F,0x03, 0x1B,0x03, 0x1F,0x66,
                                  0x20,0x03, 0x21,0x03, 0x20,0x03, 0x1F,0x03, 0x1B,0x03,
                                  0x1F,0x66, 0x1F,0x04, 0x1B,0x0E, 0x1B,0x03, 0x19,0x03,
                                  0x19,0x03, 0x15,0x03, 0x1A,0x66, 0x1A,0x03, 0x19,0x03,
                                  0x15,0x03, 0x15,0x03, 0x17,0x03, 0x16,0x66, 0x17,0x04,
                                  0x18,0x04, 0x18,0x03, 0x19,0x03, 0x1F,0x03, 0x1B,0x03,
                                  0x1F,0x66, 0x20,0x03, 0x21,0x03, 0x20,0x03, 0x1F,0x03,
                                  0x1B,0x03, 0x1F,0x66, 0x1F,0x03, 0x1B,0x03, 0x19,0x03,
                                  0x19,0x03, 0x15,0x03, 0x1A,0x66, 0x1A,0x03, 0x19,0x03,
                                  0x19,0x03, 0x1F,0x03, 0x1B,0x03, 0x1F,0x00, 0x18,0x02,
                                  0x18,0x03, 0x1A,0x03, 0x19,0x0D, 0x15,0x03, 0x15,0x02,
                                  0x18,0x66, 0x16,0x02, 0x17,0x02, 0x15,0x00, 0x00,0x00};
//同一首歌
unsigned char code Music_Same[]={ 0x0F,0x01, 0x15,0x02, 0x16,0x02, 0x17,0x66, 0x18,0x03,
                                  0x17,0x02, 0x15,0x02, 0x16,0x01, 0x15,0x02, 0x10,0x02,
                                  0x15,0x00, 0x0F,0x01, 0x15,0x02, 0x16,0x02, 0x17,0x02,
                                  0x17,0x03, 0x18,0x03, 0x19,0x02, 0x15,0x02, 0x18,0x66,
                                  0x17,0x03, 0x19,0x02, 0x16,0x03, 0x17,0x03, 0x16,0x00,
                                  0x17,0x01, 0x19,0x02, 0x1B,0x02, 0x1B,0x70, 0x1A,0x03,
                                  0x1A,0x01, 0x19,0x02, 0x19,0x03, 0x1A,0x03, 0x1B,0x02,
                                  0x1A,0x0D, 0x19,0x03, 0x17,0x00, 0x18,0x66, 0x18,0x03,
                                  0x19,0x02, 0x1A,0x02, 0x19,0x0C, 0x18,0x0D, 0x17,0x03,
                                  0x16,0x01, 0x11,0x02, 0x11,0x03, 0x10,0x03, 0x0F,0x0C,
                                  0x10,0x02, 0x15,0x00, 0x1F,0x01, 0x1A,0x01, 0x18,0x66,
                                  0x19,0x03, 0x1A,0x01, 0x1B,0x02, 0x1B,0x03, 0x1B,0x03,
                                  0x1B,0x0C, 0x1A,0x0D, 0x19,0x03, 0x17,0x00, 0x1F,0x01,
                                  0x1A,0x01, 0x18,0x66, 0x19,0x03, 0x1A,0x01, 0x10,0x02,
             nbsp;                    0x10,0x03, 0x10,0x03, 0x1A,0x0C, 0x18,0x0D, 0x17,0x03,
                                  0x16,0x00, 0x0F,0x01, 0x15,0x02, 0x16,0x02, 0x17,0x70,
                                  0x18,0x03, 0x17,0x02, 0x15,0x03, 0x15,0x03, 0x16,0x66,
                                  0x16,0x03, 0x16,0x02, 0x16,0x03, 0x15,0x03, 0x10,0x02,
                                  0x10,0x01, 0x11,0x01, 0x11,0x66, 0x10,0x03, 0x0F,0x0C,
                                  0x1A,0x02, 0x19,0x02, 0x16,0x03, 0x16,0x03, 0x18,0x66,
                                  0x18,0x03, 0x18,0x02, 0x17,0x03, 0x16,0x03, 0x19,0x00,
                                  0x00,0x00 };
//两只蝴蝶                                 
unsigned char code Music_Two[] ={ 0x17,0x03, 0x16,0x03, 0x17,0x01, 0x16,0x03, 0x17,0x03,
                                  0x16,0x03, 0x15,0x01, 0x10,0x03, 0x15,0x03, 0x16,0x02,
                                  0x16,0x0D, 0x17,0x03, 0x16,0x03, 0x15,0x03, 0x10,0x03,
                                  0x10,0x0E, 0x15,0x04, 0x0F,0x01, 0x17,0x03, 0x16,0x03,
                                  0x17,0x01, 0x16,0x03, 0x17,0x03, 0x16,0x03, 0x15,0x01,
                                  0x10,0x03, 0x15,0x03, 0x16,0x02, 0x16,0x0D, 0x17,0x03,
                                  0x16,0x03, 0x15,0x03, 0x10,0x03, 0x15,0x03, 0x16,0x01,
                                  0x17,0x03, 0x16,0x03, 0x17,0x01, 0x16,0x03, 0x17,0x03,
                                  0x16,0x03, 0x15,0x01, 0x10,0x03, 0x15,0x03, 0x16,0x02,
                                  0x16,0x0D, 0x17,0x03, 0x16,0x03, 0x15,0x03, 0x10,0x03,
                                  0x10,0x0E, 0x15,0x04, 0x0F,0x01, 0x17,0x03, 0x19,0x03,
                                  0x19,0x01, 0x19,0x03, 0x1A,0x03, 0x19,0x03, 0x17,0x01,
                                  0x16,0x03, 0x16,0x03, 0x16,0x02, 0x16,0x0D, 0x17,0x03,
                                  0x16,0x03, 0x15,0x03, 0x10,0x03, 0x10,0x0D, 0x15,0x00,
                                  0x19,0x03, 0x19,0x03, 0x1A,0x03, 0x1F,0x03, 0x1B,0x03,
                                  0x1B,0x03, 0x1A,0x03, 0x17,0x0D, 0x16,0x03, 0x16,0x03,
                                  0x16,0x0D, 0x17,0x01, 0x17,0x03, 0x17,0x03, 0x19,0x03,
                                  0x1A,0x02, 0x1A,0x02, 0x10,0x03, 0x17,0x0D, 0x16,0x03,
                                  0x16,0x01, 0x17,0x03, 0x19,0x03, 0x19,0x03, 0x17,0x03,
                                  0x19,0x02, 0x1F,0x02, 0x1B,0x03, 0x1A,0x03, 0x1A,0x0E,
                                  0x1B,0x04, 0x17,0x02, 0x1A,0x03, 0x1A,0x03, 0x1A,0x0E,
                                  0x1B,0x04, 0x1A,0x03, 0x19,0x03, 0x17,0x03, 0x16,0x03,
                                  0x17,0x0D, 0x16,0x03, 0x17,0x03, 0x19,0x01, 0x19,0x03,
                                  0x19,0x03, 0x1A,0x03, 0x1F,0x03, 0xB,0x03, 0x1B,0x03,
                                  0x1A,0x03, 0x17,0x0D, 0x16,0x03, 0x16,0x03, 0x16,0x03,
                                  0x17,0x01, 0x17,0x03, 0x17,0x03, 0x19,0x03, 0x1A,0x02,
                                  0x1A,0x02, 0x10,0x03, 0x17,0x0D, 0x16,0x03, 0x16,0x01,
                                  0x17,0x03, 0x19,0x03, 0x19,0x03, 0x17,0x03, 0x19,0x03,
                                  0x1F,0x02, 0x1B,0x03, 0x1A,0x03, 0x1A,0x0E, 0x1B,0x04,
                                  0x17,0x02, 0x1A,0x03, 0x1A,0x03, 0x1A,0x0E, 0x1B,0x04,
                                  0x17,0x16, 0x1A,0x03, 0x1A,0x03, 0x1A,0x0E, 0x1B,0x04,
                                  0x1A,0x03, 0x19,0x03, 0x17,0x03, 0x16,0x03, 0x0F,0x02,
                                  0x10,0x03, 0x15,0x00, 0x00,0x00 };

PARTNER CONTENT

文章评论4条评论)

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用户377235 2016-6-7 15:25

大神给个乐谱转程序的软件吗qq2840656826

用户377235 2016-6-1 19:31

跪求,一个曲谱编码器 qq邮箱:1432640121@qq.com

用户377235 2014-2-10 11:57

能发一个曲谱编码器给5我嘛 谢谢 qq邮箱:1808604303@qq.com

用户377235 2013-12-17 13:01

LZ大神,你有乐谱转换成程序的软件?能不能给小弟一个?我的扣扣1677672352

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用户1442571 2011-03-04 17:35
IIS BUS 原理
IIS有4条线:串行数据输入(IISDI)、串行数据输出(IISDO)、左右通道选择(IISLRCK)和串行位时钟(IISCLK)。产 生IISLRCK和IISCLK信号的设备称为主设备。   图1...
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