#include <GL/glut.h>
#include <stdlib.h>
static int year = 0, day = 0;
void init()
{
glClearColor(0.0, 0.0, 0.0, 0.0);
glShadeModel(GL_FLAT);
}
void change(void)
{
year = (year + 1) % 360;
day = (day + 1) % 360;
glutPostRedisplay();
}
void display(void)
{
glClear(GL_COLOR_BUFFER_BIT);
glColor3f(1.0, 1.0, 1.0);
glPushMatrix();
glRotatef((GLfloat) year, 0.0, 1.0, 0.0);
glutWireSphere(1.0, 20, 16);
glTranslatef(2.0, 0.0, 0.0);
glRotatef((GLfloat) day, 0.0, 1.0, 0.0);
glutWireSphere(0.2, 10, 8);
glPopMatrix();
glutSwapBuffers();
}
void reshape(int w, int h)
{
glViewport(0, 0, (GLsizei) w, (GLsizei) h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
//glOrtho(-50.0, 50.0, -50.0, 50.0, -1.0, 1.0);
gluPerspective(60.0, (GLfloat) w/(GLfloat)h, 1.0, 20.0);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
gluLookAt(0.0, 5.0, 5.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0);
}
void keyboard(unsigned char key, int x, int y)
{
switch (key)
{
case 'd' :
day = (day + 10) % 360;
glutPostRedisplay();
break;
case 'y' :
year = (year + 10) % 360;
glutPostRedisplay();
break;
case 'a':
glutIdleFunc(change);
break;
case 's':
glutIdleFunc(NULL);
break;
default:
break;
}
}
int main(int argc, char** argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB);
glutInitWindowSize(500, 500);
glutInitWindowPosition(100, 100);
glutCreateWindow("OpenGL Test");
init();
glutDisplayFunc(display);
glutReshapeFunc(reshape);
//glutMouseFunc(mouse);
glutKeyboardFunc(keyboard);
glutMainLoop();
return 0;
}
按A键自动旋转,按S键停止,按D键小球自转,按Y键小球绕着大球转。
tengjingshu_112148725 2009-7-13 10:31