原创 Pyramid Plunder (part 1)

2009-11-10 13:40 1725 3 3 分类: FPGA/CPLD

 



Located deep in the desert, in Sophanem, Pyramid Plunder is a game devised with a thief in mind, and there are two ways your runescape accounts can play it: Either to gain as much thieving runescape power leveling experience as you can in the shortest amount of time, or try to find as many trinkets as you can and sell these to Simon Templeton. To take part in this game you need to have at least started Icthlarin's Little Helper and have a thieving level of 21. Should you have finished the quest you can enter Sophanem through the front door, if you only have started it you can only use the back door behind the Wanderer. Please refer to the quest guide for information.
JaGeX states this is a dangerous Mini Game and it is true you can die while playing it, causing you to lose all but 3 items you carry, were you to use Protect Item prayer (level 25 needed) this would of course be 4 items. At the same time it is a fun thing to do with the bonus of enormous amounts of thieving experience.
Getting There
Starting the game for the first time, the fastest way to get to the Pyramid is using Ali Morrisane's Magic Carpets. Fly to Pollnivneach from Shantay Pass, switch to the southern hub, and buy a ticket to Sophanem.
The second possible route is after a Camulet teleport and then running/walking from the start point of Enakhra's Lament to Sophanem.
The last one requires you to have your house located in Pollnivneach, teleport to your house and take a carpet ride to Sophanem.
Should you have played this game before, and have been rewarded with the Pharaoh's Sceptre, then you can teleport directly to the pyramid. But this will be explained later on.
Suggested Equipment
Depending first and foremost on your defense level, armour is suggested for those with a low level. Higher leveled players are safe using only a legends cape or higher, Boots of Lightness and food. Both food and anti-poison can be brought noted to be un-noted later on in Pollnivneach, be sure to bring enough money.
For all levels it is advised to take Anti-poison Potion.
A Lock-pick for low level thieves (below level 65) is a must to open the doors quickly. Yet there is a trick to this depending on how you play the game and what strategy you are going to use. Again this will be explained later on in the section dealing with strategy.
Money is needed for two things: To pay for the carpet ride and to un-note food and Anti-poison Potion.
The suggested inventory below is advised when playing the game to maximize thieving experience gain. Should your objective be to gather as many trinkets as possible you will need to leave some food in your bank to accommodate them.
Lower-Leveled Players' Equipment & Inventory
There is a possibility you will be attacked by fairly high leveled monsters when opening the Sarcophagus and/or Grand Gold Chest. A decent defense is needed against them. Should you have made the mistake of opening the Grand Gold Chest before the Sarcophagus you will need to kill the Scarabs before you can open it. Any weapon will do, take the one you are most comfortable with. Boots of Lightness will reduce your weight and preserve your running energy. Rings are optional and the best advice would be to take a Ring of Life to prevent you from dying inside the pyramid.
Lower leveled, in this case also, assumes lower thieving levels, hence the Snake Charm and Lock-pick in the suggested inventory. The food is self-explanatory: It is there to keep you alive, Snake Charm will help you to thieve the urns safely. The Lock-pick is there to make the transition to the next room a bit easier. After you have reached level 65 thieving you can leave the Lock-pick in your bank (or drop it), as the experience gain warrants opening the doors without one. You will need to experiment how many Anti-poison potions you will need per inventory food.
Higher-Leveled Players' Equipment & Inventory
Higher leveled players can do without the armour if their defense level is 70 or above. This will further reduce your weight and prolong your running ability.
The only difference in your inventory are the ‘helpful items', your thieving level should warrant leaving them at home: They take up valuable space and without them you will be about as fast as with them. The experience-gain is far higher without.
Should you want to stay for a long time it would be wise to bring noted food and anti-poison. This can be un-noted at Pollnivneach and it allows you to play for a long time.
Warning!
Traveling in the Desert can be hazardous to your health. When trekking through it and not using the carpets, adjust your equipment and inventory to allow for this: Waterskins and Desert clothing are a must.
The Game
As stated before this game can be a fun experience and even a reasonable source of income. The object of the game is to thieve your way through as many rooms, urns, chests and sarcophagi as possible. And you have only five minutes to complete it!
To start the game you will need to find the Mummy guarding the Pyramid. There are a possible four doors where he can hide behind. You will use your thieving skills to enter, but it is possible the Mummy will stun you and you will loose 3 hp in the process.
Hint: If you have a Pharaoh's Sceptre, you can use it to teleport directly to the Mummy and save some time.
Enter any of the doors and should he not be in there, go outside again (you will exit and always end up at the northern door) and try the other doors until you find him.
The first time you play this game you will need to go through the whole conversation with him. If you have played it before you can right-click him and choose the second option to start the game.
Starting in Room 1 and ending in Room 8 each room requires a ten level higher thieving level than the room before: Room 1 needs level 21, room 2 needs level 31 all the way up to room 8 for which level 91 thieving is required.
When starting the game you will always start in room 1 and you will have to make your way through the following rooms to get to the highest one available to you. The first thing you will see is a Spear trap.
You will need to “temporarily deactivate” this by clicking on it. Note that this trap is two squares in length and should you click on the square farthest from you, you will get hit by the first one.
Once safely past this trap your journey begins: If you have a thieving level below 31 this will be the only room available to you. You now can start thieving the urns in the room and they will yield trinkets. Every room contains 13 urns in total, each with a snake in it. A failed attempt and the snake inside will bite you, depending on the room you are in you will loose 1 hp in room 1, 2 hp in room 2-4, 3 hp in room 4-7 and finally 4 in room 8. This biting will also poison you, the poison starts hitting you at 2 and is the same in all the rooms. The lowest possible loot is an Ivory Comb, the highest one available is a Golden Statuette.
In the rooms you will also find one Sarcophagus and one Grand Gold Chest. Both of these can hold the highest reward: the Pharaoh's Sceptre. Just make sure you thieve these last: They can hold a nasty surprise. From the Sarcophagus a level 84 Mummy can spring and start attacking you. The Grand runescape gold Chest can hold an even nastier surprise: Level 98 Scarabs that will attack and poison you immediately (poison hit starts at 3 and will hit often). Though it is possible to hide from the Mummy and Scarabs it is no use: You want to get to the next room. Best solution is to turn on Protect from Melee prayer to stay safe.
The lay-out of each room is different even though the content is always the same. There are four possible doors to the next room, one door to leave the game, 13 urns, the sarcophagus and the chest.
With every next room the chance of obtaining those golden trinkets becomes higher. And they bring the most money when sold.

PARTNER CONTENT

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