使用板载的按键,来实现一个按键计数器,每次单击按键时,计数器加1,长按按键,清除计数。
【实现步骤】
1、先确定原理图中按键的引脚:
![image.png image.png](https://static.assets-stash.eet-china.com/forum/202411/03/173056864986948013049mcsum1c8qw91isn9.png)
因此我们初始化按键:PA_INIT_AS_INPUT(IO_BIT_PIN0);
2、首先我们引入按键的BSP驱动,实现面向对象的管理:
![image.png image.png](https://static.assets-stash.eet-china.com/forum/202411/03/173056874787859013227i4p0p1r4rxmptcpp.png)
其中按键管理为:
#ifndef __KEY_MANAGE_H__
#define __KEY_MANAGE_H__
#ifdef __cplusplus
extern "C" {
#endif
#include "key_driver.h"
#include <string.h>
#define __KEY_EVENT_CALL(event) \
do { \
if (key->event_callback[event]) { \
key->event_callback[event](key); \
} \
} while (0U)
#define CHECK_TICK 5 // 按键状态机检查间隔时间(ms)
#define DEBOUNCE_TICK (15 / CHECK_TICK) // 消抖时间(ms) [最大40/5且DEBOUNCE_TICK < SHORT_PRESS_START_TICK/2]
#define SHORT_PRESS_START_TICK (300 / CHECK_TICK) // 连击态触发间隔时间(ms) [最大40 / 5]
#define LONG_PRESS_START_TICK (1000 / CHECK_TICK) // 长按态触发时间(ms)
#define LONG_HOLD_CYCLE_TICK (500 / CHECK_TICK) // 长按态保持下连续触发长按事件的间隔(ms)
/**
* @brief 按键对象状态
*/
enum key_state {
Init_None_State = 0, /* 初始未按下状态 */
Init_Press_State, /* 初次按下状态 */
Press_Check_State, /* 连击检查状态 */
Continuous_Press_State, /* 连续按下状态 */
Long_Press_State, /* 长按状态 */
};
/**
* @brief 按键对象事件
*/
enum key_event {
Press_Down = 0, /* 按键按下,每次按下都触发 */
Press_Up, /* 按键弹起,每次松开都触发 */
Singe_Click, /* 单击触发(仅触发一次) */
Double_Click, /* 双击触发(仅触发一次) */
Short_Press_Repeat, /* 每次短按时都会触发(按下次数>=2) */
Long_Press_Start, /* 首次进入长按状态触发(仅触发一次) */
Long_Press_Hold, /* 长按保持状态触发(每经过一个循环长按间隔触发一次) */
Event_Sum, /* 事件总数 */
None_Press /* 未按下 */
};
/**
* @brief 按键对象句柄结构体
*/
struct key_handle
{
uint16_t tick; /* 按键系统时间片 */
uint8_t repeat_cnt : 4; /* 按键短按次数 */
uint8_t event : 4; /* 触发事件 */
uint8_t state : 3; /* 按键状态 */
uint8_t debounce_tick : 3; /* 消抖时间片 */
uint8_t active_level : 1; /* 按键有效按下电平 */
uint8_t key_level : 1; /* 按键引脚当前电平 */
uint8_t (* pin_read)(void); /* 获取按键引脚电平 */
void (* event_callback[Event_Sum])(struct key_handle* key); /* 按键事件回调函数 */
struct key_handle* next; /* 单向链表next指针 */
};
typedef struct key_handle *key_handle_t;
/* 按键管理函数接口 */
int8_t key_init(struct key_handle *key, uint8_t (*gpio_pin_read)(void), uint8_t active_level);
int8_t key_handle_register(struct key_handle *key);
int8_t key_handle_detach(struct key_handle *key);
int8_t key_event_callback_register(struct key_handle *key, uint8_t event, void (* event_callback)(key_handle_t key));
void key_tick(void);
#ifdef __cplusplus
}
#endif
#endif /* __KEY_MANAGE_H */
复制代码#include "key_manage.h"
static key_handle_t _key_slist_head = NULL; // 按键管理单链表头结点
/**
* @brief 初始化按键对象
* @param key 按键对象句柄
* @param gpio_pin_read 获取按键电平函数指针
* @param active_level 按键按下有效电平
* @return 0: succeed -1: failed
*/
int8_t key_init(struct key_handle *key, uint8_t (*gpio_pin_read)(void), uint8_t active_level)
{
if (key == NULL)
return -1;
memset(key, 0, sizeof(struct key_handle));
key->event = None_Press;
key->active_level = active_level;
key->pin_read = gpio_pin_read;
key->key_level = key->pin_read();
return 0;
}
/**
* @brief 注册按键:将按键对象插入到按键管理链表中
* @param key 按键对象句柄
* @return 0: succeed -1: failed
*/
int8_t key_handle_register(struct key_handle *key)
{
struct key_handle *key_slist_node = _key_slist_head; // 获取头指针的地址 (无头结点单链表)
if (key == NULL)
return -1;
// 尾插(不带头结点的单链表, 头指针需做特殊判断)
if (_key_slist_head == NULL) // 头指针为空==表空
{
_key_slist_head = key;
key->next = NULL;
return 0;
}
while(key_slist_node)
{
if (key_slist_node == key) return -1; // 重复注册
if(key_slist_node->next == NULL) break; // 已经遍历到最后一个节点,必须在此跳出循环, 否则key_slist_node==NULL
key_slist_node = key_slist_node->next;
}
key_slist_node->next = key;
key->next = NULL;
return 0;
}
/**
* @brief 脱离按键:将按键对象从按键管理链表中脱离
* @param key 按键对象句柄
* @return 0: succeed -1: failed
*/
int8_t key_handle_detach(struct key_handle *key)
{
// 解1级引用指向指针变量, 解2级引用指向指针变量所指向的变量
struct key_handle **key_slist_node = &_key_slist_head; // 指向头指针, 直接操作原指针变量(不然最后无法修改头指针)
struct key_handle *node_temp;
if (key == NULL || _key_slist_head == NULL)
return -1;
while(*key_slist_node && *key_slist_node != key)
{
node_temp = *key_slist_node;
if((*key_slist_node)->next == NULL) break;
key_slist_node = &node_temp->next; // 不能直接解1级引用赋值,会破坏原链表
}
if (*key_slist_node != key)
return -1;
*key_slist_node = (*key_slist_node)->next;
return 0;
}
/**
* @brief 注册按键事件触发回调函数
* @param key 按键对象句柄
* @param event 触发事件类型
* @param event_callback 事件回调函数
* @return 0: succeed -1: failed
*/
int8_t key_event_callback_register(struct key_handle *key, uint8_t event, void (* event_callback)(key_handle_t key))
{
if (key == NULL || event >= Event_Sum)
return -1;
key->event_callback[event] = event_callback;
return 0;
}
/**
* @brief 处理所有按键对象的状态机
* @param key 按键对象句柄
* @return None
*/
static void key_handler(struct key_handle *key)
{
uint8_t key_level_temp = key->pin_read();
if(key->state != Init_None_State) key->tick++;
/* 按键消抖(按键状态发生变化保持DEBOUNCE_TICK时间片开始保存按键引脚电平) */
if(key_level_temp != key->key_level)
{
if(++(key->debounce_tick) >= Double_Click)
{
key->key_level = key_level_temp;
key->debounce_tick = 0;
}
}
else
{
key->debounce_tick = 0;
}
/* 按键状态机 */
switch (key->state)
{
case Init_None_State:
/* 初始态-> 初始按下态 Press_Down */
if(key->key_level == key->active_level)
{
key->event = (uint8_t)Press_Down;
__KEY_EVENT_CALL(Press_Down);
key->tick = 0;
key->repeat_cnt = 1;
key->state = Init_Press_State;
}
else
{
key->event = (uint8_t)None_Press;
}
break;
case Init_Press_State:
/* 第一次按下松开:初始按下态->连击检查态 Press_Up */
if(key->key_level != key->active_level)
{
key->event = (uint8_t)Press_Up;
__KEY_EVENT_CALL(Press_Up);
key->tick = 0;
key->state = Press_Check_State;
}
/* 第一次按下后长按(>LONG_PRESS_START_TICK):初始按下态->长按态 Long_Press_Start */
else if(key->tick > LONG_PRESS_START_TICK)
{
key->event = (uint8_t)Long_Press_Start;
__KEY_EVENT_CALL(Long_Press_Start);
key->state = Long_Press_State;
}
break;
case Press_Check_State:
/* 松开后再次按下:连击检查态->连击态 Press_Down & Short_Press_Repeat */
if(key->key_level == key->active_level)
{
key->event = (uint8_t)Press_Down;
__KEY_EVENT_CALL(Press_Down);
key->repeat_cnt++;
__KEY_EVENT_CALL(Short_Press_Repeat);
key->tick = 0;
key->state = Continuous_Press_State;
}
/* 松开后再次没有按下(>SHORT_PRESS_START_TICK):连击检查态->初始态 repeat_cnt=1: Singe_Click; repeat_cnt=2: Double_Click */
else if(key->tick > SHORT_PRESS_START_TICK)
{
if(key->repeat_cnt == 1)
{
key->event = (uint8_t)Singe_Click;
__KEY_EVENT_CALL(Singe_Click);
}
/* 连击态松开后会返回此条件下触发 todo: <可以做n连击判断> */
else if(key->repeat_cnt == 2)
{
key->event = (uint8_t)Double_Click;
__KEY_EVENT_CALL(Double_Click);
}
key->state = Init_None_State;
}
break;
case Continuous_Press_State:
/* 连击后松开:连击态->连击检查态(< SHORT_PRESS_START_TICK)) : 连击态->初始态(>= SHORT_PRESS_START_TICK) */
if(key->key_level != key->active_level)
{
key->event = (uint8_t)Press_Up;
__KEY_EVENT_CALL(Press_Up);
if(key->tick < SHORT_PRESS_START_TICK)
{
key->tick = 0;
key->state = Press_Check_State;
}
else
{
key->state = Init_None_State;
}
}
/* 连击后长按(>SHORT_TICKS): 连击态 -> 初始态 */
else if(key->tick > SHORT_PRESS_START_TICK)
{
key->state = Init_Press_State; // 可以回到Init_None_State/Init_Press_State
}
break;
case Long_Press_State:
/* 长按保持 Long_Press_Hold */
if(key->key_level == key->active_level)
{
key->event = (uint8_t)Long_Press_Hold;
if (key->tick % LONG_HOLD_CYCLE_TICK == 0)
{
__KEY_EVENT_CALL(Long_Press_Hold);
}
}
/* 长按松开:长按态-> 初始态 */
else
{
key->event = (uint8_t)Press_Up;
__KEY_EVENT_CALL(Press_Up);
key->state = Init_None_State;
}
break;
}
}
/**
* @brief 每经过一个滴答周期调用一次按键处理函数(裸机放1ms中断, OS放线程或中断)
* @param None
* @return None
*/
void key_tick(void)
{
struct key_handle *key_slist_node;
static uint8_t tick_cnt = 0;
if (++tick_cnt < CHECK_TICK)
return;
for (key_slist_node = _key_slist_head; key_slist_node != NULL; key_slist_node = key_slist_node->next)
{
key_handler(key_slist_node);
}
tick_cnt = 0;
}
复制代码#include "key_driver.h"
#include "me32f103_gpio.h"
uint8_t key_sw1_read_pin(void)
{
return GPIO_GetPinState(PA, IO_BIT_PIN0);
}
复制代码static void key1_sw2_callback(key_handle_t key)
{
switch (key->event) {
case Singe_Click:
tick++;
flag = 1;
break;
case Long_Press_Hold:
tick = 0;
flag = 1;
break;
}
}
复制代码4、注册按键:
LED_Init (COM0_3,CATHODE,0);
key_init(&_key1_sw2, key_sw1_read_pin, 0);
key_event_callback_register(&_key1_sw2, Singe_Click, key1_sw2_callback);
key_event_callback_register(&_key1_sw2, Long_Press_Hold, key1_sw2_callback);
key_handle_register(&_key1_sw2);
复制代码5、为了实现按键检测,我这里使用了一个定时器,每1ms进入中断一次,实现代码如下:
CTIM_Init(CTIM0, 100000); //timer counter clk as 10khz,
CTIM_ConfigMatch0(CTIM0, 100, TIM_MATCH_TRIGGER_INT|TIM_MATCH_RESET_COUNTER,TIM_MATCH_OUT_DO_NOTHING); //trigger int at ever 10ms
NVIC_EnableIRQ(CTIM0_IRQn);
TIM_START(CTIM0);
复制代码